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IDEO Simulation Room

This study explores how immersive office design impacts cognitive and emotional states. Participants were prompted to read in varying postures within dynamic, projection-mapped interiors developed at IDEO. Lighting, visuals, and acoustic elements varied in relation to user interaction.

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Storytelling Robots

I collected public domain 2D animations comprising a geneology of CGI from 1963 to 1987, and used fragments of the animations to create a 3D environment for storytelling.

 

Ed Catmull’s 3D hand and Fred Parke’s 3D face were re-created in contemporary 3D software, and re-animated in an interactive 3D narrative environment.

Human Robot Interaction

Users explored a chronology of CGI history by retargeting their hand gestures via a Leap Motion Controller onto Catmulls’ “hand”.


The dialogue of the story was told by two bookended iMac G3 monitors, each animated by Parke’s faces, re-animated with the original Apple text-to-speech engine, “MacinTalk”.

A Spatial Narrative on Hardware

Using media artifacts with contemporary technology, the story of “The Machine Stops” was told through the medium of media archaeology.

 

 

Human Robot Interaction

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Full Paper

When displayed on a stereoscopic 3D display, the interactive animation is also rendered as "3D".

Interestingly, this process involves extracting 2D content from originally 3D animated projects, placing them in 3D space, and using modern stereoscopy to allow them to become "three-dimensional" again.

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