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IDEO Simulation Room

This study explores how immersive office design impacts cognitive and emotional states. Participants were prompted to read in varying postures within dynamic, projection-mapped interiors developed at IDEO. Lighting, visuals, and acoustic elements varied in relation to user interaction.

Storytelling Robots

I collected public domain 2D animations comprising a geneology of CGI from 1963 to 1987, and used fragments of the animations to create a 3D environment for storytelling.

 

Human Robot Interaction

Users explored a chronology of CGI history by retargeting their hand gestures via a Leap Motion Controller onto Catmulls’ “hand”.


The dialogue of the story was told by two bookended iMac G3 monitors, each animated by Parke’s faces, re-animated with the original Apple text-to-speech engine, “MacinTalk”.

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