top of page
Screenshot 2022-11-23 225540.png

Storytelling through Multimedia

Beginning in October 2022, photogrammetry models of the Tangible Media Lab were captured, resulting in over 40 high-resolution 3D scans. A live action point cloud running on three Azure Kinects was composited on top of an Autodesk Maya polygon-based model environment.

 

A mixed reality interface using Microsoft spatial mapping SDK captured a full scan of the lab environment for HoloLens overlay interactions. The interface connected digital twins of each object with physical correlates.

​

tmg_simulator.png
tmg_simulator_3.png

Interacting in a 3D Timeline

Users explored a chronology of CGI history by retargeting their hand gestures via a Leap Motion Controller onto Catmulls’ “hand”.


The dialogue of the story was told by two bookended iMac G3 monitors, each animated by Parke’s faces, re-animated with the original Apple text-to-speech engine, “MacinTalk”.

tmg_simulator_2.png

A Spatial Narrative on Hardware

Using media artifacts with contemporary technology, the story of “The Machine Stops” was told through the medium of media archaeology.

 

 

tmg_diagram.jpg
Screenshot 2023-10-30 121225.png
Screenshot 2023-10-30 122515.png
bottom of page