#consumer electronics #gaming #human-machine interaction #learning #storytelling #interfaces #social science #machine learning #affective computing #ethics #industry #interactive #computer science #interfaces #learning #entertainment #art #artificial intelligence #design #creativity #history #technology #archives
Mobile Robot Museum, 2016-ongoing
Image of a miniature pop-up museum of robotics relics housed in Interstate art gallery in Brooklyn, NYC, NY.
The installation contained various objects and robotic ephemera, including: First model of the “Roomba”, over fifteen “RS Media humanoid robots”, Boston Dynamics relics used for training robots, Boston Dynamics aluminum truss structure for motion capture, a “little dog robot”, HTC Vive, found footage from “The Leg Laboratory” on videotape, models of Honda Asimov, steel Planetary robotics cases, motion capture truss.
A virtual duplicate of the Brooklyn edition of the museum allowed users to explore interactive robotics simulations in the space that directly matched the physical environment they were in.
You could reliably navigate the physical space while totally immersed in VR since each object was present in both the VR and real environment.
Broadcasting daily live Facebook video series of performances and robot demonstrations, this project garnered an engaged social media following, where the sharing resources of robotics history continues to this day.
Here, the conversation of contemporary robotics and robotics history was engaged and cataloged by a broad audience of individuals, from a variety of disciplines and backgrounds.!
Thinking about the museum as a “robot”, various components featured embedded sensors, microprocessors, and actuated elements. Visitors were guided through multimedia displays; incorporating VR, human-robot interactions, archival explorations of photographs and original VHS research documentation.
A virtual version of the project constantly accrues elements from each temporary installation.
By incorporating 3D scans of the installation environments, as well as 3D models of various robotic artifacts, the virtual version acts as both an archive and interactive educational tool.
Events + Experiences
A combination of physical environments, virtual experiences
and innovative methods for archiving robotics research, this project has resulted in Carnegie Mellon’s University Library developing new initiatives for archiving robot artifacts.