D. Pillis

Summary:

 

Artist, educator, and creative technologist Daniel Gene Pillis (he/him/they/them) is a specialist in extended reality. Their research interests are centered on the function of simulation and representation in human culture. 


 

Education:

 

2016

Carnegie Mellon University, Pittsburgh, PA

Master of Fine Arts, focusing on Virtual Reality & Robotics, School of Fine Arts
Full Tuition Scholarship, 2014–2015 (Competitive University-Wide Fellowship)

Thesis Title: “Experiments in Simulating the Human Experience”

Thesis Panel:

Dr. Ivan E. Sutherland, Ph.D., University of Portland, Oregon

Dr. Christopher Atkeson, Ph.D., Professor of Computer Science, Carnegie Mellon 

Dr. Jessica Hodgins, Ph.D., Professor of Computer Science, Carnegie Mellon 

 

2011

Rutgers University, New Brunswick, NJ

Bachelor of Arts, triple major in Visual Art, Literature & Psychology 

Full Tuition Scholarship, 2010–2011, Dean's List, 2009-2011

Faculty Advisors:

Dr. Henry Turner, Professor Of English, Vice President For Academic Initiatives

Rutgers University, Department of English

Ardele Lister, Chair of Moving Image Division, Mason Gross School of Art, 

Rutgers University

 

Positions:

 

2021-Current       

XR/VR/AR Instructor, Center for Immersive Media (Forthcoming)

University of California, Los Angeles (UCLA Extension)

 

  • Teach and develop a curriculum focused on narrative structures for XR storytelling, User Experience Design, Gaming, Immersive Interface Design, XR Research & XR Hardware 

  • Instructor of 3D modeling, programming for immersive interactions, and project management for large scale XR media applications and innovations

  • Work with colleagues and students to cultivate a new online learning environment for immersive experience design

 

2020–2021       

Associate Professional Specialist/Visiting Instructor

Princeton University

  • Virtual reality specialist, developing and assisting instruction for remote courses on art & technology; including creative coding, 3D animation, robotics programming, and VR/AR/MR project development workflows

  • Developed virtual learning environments for Zoom based courses, including a virtual simulation of the Princeton Art Museum, as well as 360° streaming video of remote dance performances and in-class technology demonstrations

  • Managed and prepared technology kits for course support, including “Immersive Media Kits”, mini-PC’s outfitted to support advanced Unity development, XR research, and motion tracking using Realsense Depth Cameras

  • Collaborated with the Princeton LGBT center for an augmented reality “Drag Cabaret”, using Snap software; Lens Studio, to instruct students on creating augmented reality avatars for an event focused on Diversity & Inclusion initiatives

  • Invited and coordinated course visitors, including Dr. Alvy Ray Smith, co-founder of Pixar and Industrial Light and Magic


 

2018–2020        

Research Assistant Professor in Immersive Environments

The Institute for Creativity, Art, and Technology, Virginia Tech

 

  • Grant-funded researcher and creative technologist responsible for leading collaborations between faculty across art, engineering, and the sciences

  • Project lead in one-of-a-kind $15M immersive environment facility, “The Cube”, a VR research lab equipped with 150 spatially located audio speakers, 32 Qualisys motion capture cameras, and immersive 360° video projection environments

  • Hardware expert and consultant for VR/AR technology, including Oculus Rift, Quest, HTC Vive, & Hololens, as well as multimedia workflows for immersive video projection mapping 

  • Instructed Honors courses on Unity development, open to all majors, incorporating animation, motion capture, VR/MR/AR and experimental projection mapping for storytelling or industrial prototyping

 

2018–Present    

SIGGRAPH Diversity & Inclusivity Committee

ACM SIGGRAPH International Conference

 

  • Collaborate with industry peers to cultivate diversity, equity and inclusivity in computer graphics and interactive technology

  • Plan panels, presentations and conference content, engaging audiences in issues relating to gender theory, critical race theory, queer studies, intersectionality, disability studies and related topics

  • Host and contribute to annual “Diversity & Inclusion Summits”, encouraging conversations about best practices for cultivating inclusive cultures in the XR, VR, animation, interactive graphics and CGI industries 

 

2018                  

Robotics Education Consultant

Gujarat Science Center, Ahmedabad, India

 

  • Visiting consultant for Robotics Museum in development at the Gujarat Science Center

  • Collaborated with design firms, officials from the India Government, and robotics programmers for interactive exhibit design

  • Consulted on the development and creation of robotics/science exhibits

  • Directed and oversaw project development of VR and AR prototypes for exhibit prototypes

 

 

2018                    

Researcher-in-Residence

Innovation Media Research Center, University of Maine

  • Presented demos for a course titled Artificial Intelligence and Art, co-taught with Dr. Sofian Audry, using SoftBank's “Nao” Robot and the Oculus Rift

  • Presented lectures on creating interactive Unity applications with ARKit for IOS applications

  • Visited and consulted graduate students, and consulted on the development of a Virtual Reality Lab in development 


 

2016–18              

Research Associate, The Robotics Institute

School of Computer Science, Carnegie Mellon University

 

  • Artist-in-Residence in Dr. Christopher Atkeson’s soft robotics laboratory

  • Developed interactive robotics virtual reality projects for HTC Vive

  • Archived and organized robotics collection using new media techniques

  • Managed “Robot Museum”, a physical collection of robots

  • Created video tutorials and animations for programming and robotics education

  • Proposal accepted for presentation of an overview of our work at iRos Robotics conference, Vancouver B.C.

 

2017-                  

Ongoing Virtual Reality Developer

Federico Solmi Studio, New York, NY

 

  • Ongoing freelancer for Unity-based virtual reality art installations and exhibitions

  • Developed virtual reality experience exhibited at Ars Electronica and Frankfurt Music Hall

  • Created interactive environment in Unity, custom rigged VR hands, animated shaders, implemented 3D spatial audio

  • Collaborated with agile development methodology and SCRUM workflow in high-end studio production environment

 

2016                    

Virtual Reality Consultant

Artsy, New York, NY

 

  • Assisted in project development for a collaboration between Gucci & Facebook for an event in a projection-mapped dome during Art Basel, Miami

  • Responsible for converting 3D video artworks into interactive Facebook 360° experiences, collaborated with artists Jon Rafman, Jacolby Satterwhite and Rachel Rossin

 

2016                    

Theatre Assistant Technician

The Wooster Group, Performing Garage, New York, NY

 

  • Assisted the artist Deville Cohen during a residency to develop a new multimedia theatrical work, Flatland 

  • Developed video projection mapping timings with Isadora software and Max MSP

  • Collaborated with Cohen to ensure that visual, animated, audio and performance elements functioned with custom kinetic sculptures and stage design 

 

2015-16              

Curatorial Fellow

Posner Center Rare Book Collection, Carnegie Mellon University, PA

 

  • Collaborated with noted computer scientist Ivan Sutherland to tell the story of the invention of the first virtual reality headset, coded and developed VR application

  • Developed digital humanities research overlapping the fields of computer science, computer graphics and automata

  • Curated large scale exhibit with rare books, robotics, and embedded interactive virtual reality experience, printed images, text, edited and designed documents

  • Coordinated invited lectures of Boston Dynamic’s Marc Raibert and Dr. Ivan Sutherland, jointly hosted by the School of Art and the Robotics Institute

 

2013-16              

Graduate Research Assistant

School of Art/School of Computer Science, Carnegie Mellon University, PA

 

  • Learned and developed workflows with new technologies to assist faculty with projects

  • Instructed on the use of motion capture facilities, capture, rigging and re-targeting motion capture data  

  • Taught storyboarding, video editing, 3D modeling and Maya, Blender and ZBrush animation workflows

  • Aided in students development of advanced technical skills, like cloth simulations, render layers & character rigging, as well as smoke, fire, and physics simulations

 

2015                

Gallery Educator

                         David Zwirner Gallery, New York, NY

 

  • Education and outreach for exhibition on “Light and Space” artist De Wain Valentine

  • Discuss and present on works to the public including collectors, visiting researchers and critics

 

2014                    

Artist’s Assistant 

Skowhegan Residency, Maine

 

  • Provided technical and administrative support for artist Thomas Lanigan-Schmidt, following his 2013 Museum of Modern Art retrospective

  • Managed correspondence as artist’s representative to plan visiting lectures, museum exhibitions, and gallery exhibitions

  • Traveled with artist for two weeks to Skowhegan, Maine, orchestrated daily agenda, studio visits, public lecture and events

 

2011-13               

Digital Archivist

Elizabeth Dee Gallery, New York, NY

 

  • Technical manager for all exhibits, hardware, software and technology infrastructure for digital media based fine arts exhibits

  • Designed and edited HTML/CSS for Wordpress CMS 

  • Organized and maintained media database of image portfolios

  • Produced high-resolution photography of artworks and exhibition documentation

  • Developed Sketchup models, 3D diagrams and interactive mockups of exhibitions

 

2007-11              

Research Assistant, Medical Decision Making Laboratory

Rutgers University, New Brunswick, NJ

 

  • Conducted research using a program for simulation vaccination research applying game theory-based scenarios to decision making

  • Compiled user feedback data for analysis, developed surveys and metrics

  • Contributed to research literature and supported faculty as needed


Courses Taught:

 

2021-22  

XR Courses, Spring 2022, UCLA Extension Center for Immersive Media 

2020-21         

Transformations in Engineering & the Arts, Spring 2021, Princeton University, Princeton, NJ

Technology & Storytelling for Performance, (Assisted), Fall 2020, Princeton University, Princeton, NJ

 

2019        

UH 3004: Immersive Virtual Environments for Art, Data, and Research, Virginia Tech, Honors College, Blacksburg, VA

2018        

UH 3004: Immersive Virtual Environments for Art, Data, and Research, Virginia Tech, Honors College, Blacksburg, VA

 

2016        

Animation, Art & Technology, Spring 2016, Teaching Assistant, Dr, Jessica Hodgins & James Duesing, Carnegie Mellon University, Pittsburgh, PA

 

2015        

Technical Character Animation, Fall 2015, Teaching Assistant, Assistant Prof. Spencer Diaz, Carnegie Mellon University, Pittsburgh, PA

 

2014        

Experimental Animation, Spring 2014, Teaching Assistant, Professor Jessica Hodgins (C.S.), Professor James Duesing (Art), Carnegie Mellon University, Pittsburgh, PA

 

Foundations Concept Studio; Space and Time, Fall 2014, Teaching Assistant, Visiting Prof. Jonathan Armistead, Carnegie Mellon University, Pittsburgh, PA 

 

2013        

Electronic Media Studio: Animation & Video, Spring 2014, Teaching Assistant, Prof. Paolo Pederecini, Carnegie Mellon University, Pittsburgh, PA

Technical Qualifications:


Software

Unity
                             Depthkit                              Substance Designer            ZBrush                Lens Studio         Len
Maya                              Autodesk Software            Blender                                 Unreal                 Adobe Suite

 

Hardware
 

Hololens                         Oculus Quest 1&2              HTC Vive                             Magic Leap

Kinect Azure                   Microcomputers                 3D Printing                         Leap Motion

 

General Skills
 

Windows 10                 Mac OS                           Ubuntu                             Computer Programming

Project Planning           Asset Management         Computer Vision                Networking

Lectures, Presentations & Academic Service:

2021

Invited Speaker, High-Performance Graphics Conference, DEI Panel Discussion Diversity, Equity & Inclusion Volunteer, SIGGRAPH 2021

SIGGRAPH LGBTQ+ Meetup, “Augmented Reality Drag Show” using AR via Zoom (Event), ACM SIGGRAPH International Conference

Invited Speaker, Princeton ResInDe Virtual Conference, IDEA- Inclusion, Diversity, Equity, and Accessibility, Princeton University

2020

Living at the Intersection Symposium (LIS), Princeton University, Animation Collaboration with musician Bora Yoon

2019

Visiting Lecture, UCLA Digital Media Arts, Summer Course, invited by Miles Peyton

Visiting Lecture, Imitation of Life, Virtual Reality Workshop, Cooper Union, New York, NY

Invited Lecture, Gender Representation in Computer Graphics, SIGGRAPH Asia, Brisbane,  Australia

Panel member & organizer, Rendering Gender, with Jacob Gaboury, Bo Ruberg, Siggraph Conference, Los Angeles, CA

2018

Organizer, Diversity and Inclusion Summit, Siggraph Conference, Vancouver, BC

Founder, “Others” in Computer Graphics, Siggraph Conference, Vancouver, BC

Invited Lecture, Robotics and the History of the Humanoid, Lecture, University of Maine IMRC, Orono, MN

Invited Lecture, Introduction to Augmented Reality using ARKit, Workshop, University of Maine IMRC, Orono, MN

Visiting Lecturer, Artificial Intelligence and Art, with Prof. Sofian Audry, University of Maine IMRC,

Orono, MN

2017

Invited Lecture, Towards an Artist in the Lab Framework, iRos Robotics Conference, Workshop, Vancouver, BC

Science Educator, with Dr. Chris Atkeson, Robotics Institute, Carnegie Mellon University, Pittsburgh PA

Visiting Lecturer, Figure Drawing for Humanoid Robots, Columbia University School of the Arts, New York, NY

Visiting Critic, Physical Computing, Carnegie Mellon University, Pittsburgh, PA

2016

Visiting Critic, Senior Studio, Carnegie Mellon University, Pittsburgh, PA

Visiting Lecturer, Six X Eight Artist Lecture Series, Silver Eye Center for Photography, Pittsburgh

2015

Committee Member, Open Engagement, Public Arts Project Selection, Pittsburgh, PA

Undergraduate Review Committee, Carnegie Mellon University, Pittsburgh, PA

Selected Projects and Exhibitions:

 

2021

Jone of the City, Urban Augmented Reality Theatre Project (freelance consultant, in development)

Blind Man Running Through the Light of the Night, Virtual Reality Documentary (in production)

2020

Virtual Princeton Art Museum Exhibit, online virtual experience of Princeton University Art

Collections

Federico Solmi: The Bacchanalian Ones, Rowan University, NJ (Freelance VR Developer)

2019

Boo Box: VR installation, New Orleans Film Festival, Cinema Reset VR Exhibit, curated by Rachel

Lin Weaver, New Orleans, LA

Index Art Center, New & Improved, Group Exhibit curated by Sophie Sobers, Newark, NJ

Dancing Plants, Science Festival, The Institute for Creativity, Art, and Technology, Virginia Tech,

Blacksburg VA

Visual Language of Chromatin Architecture, ICAT Day, The Institute for Creativity, Art, and Technology, Virginia Tech, Blacksburg VA

Curator, Open at the Source, Exhibit on the intersection between Art & Science, The

Institute for Creativity, Art, and Technology, Virginia Tech, Blacksburg VA

2018

History of Computer Graphics, Interactive Animation, SIGGRAPH Art Gallery, Vancouver, Canada

The Blue Plate, University of Mary Washington, Fredericksburg, VA

Mainframe, Mint Museum, Charlotte, NC

2017

Robot Museum, Interstate Projects, Brooklyn, NY

Et Tu, Art Brute? Andrew Edlin Gallery, New York, NY

2016

Grandmother’s House, Space Gallery, Pittsburgh, PA

Virtual Newell/Simon Simulation, Miller Gallery, Carnegie Mellon MFA Thesis Show,

Pittsburgh, PA

Ivan Sutherland’s Trojan Cockroach, Posner Center, Carnegie Mellon, Pittsburgh, PA

2015

Grandmother’s House, Little Berlin, Philadelphia, PA

An Evening with Cara Benedetto, Performance, Museum of Contemporary Art,

Cleveland, OH

The Blue Plate: History of Computer Graphics, Carnegie Mellon University, Pittsburgh, PA

Intergalactic Immigration Office, curated by Jen Delos Reyes, Open Engagement 2015, Pittsburgh

2014

Andy Warhola’s Living Room, The Warhol Museum, Pittsburgh, PA

City of Lost Men, Kresge Theatre, Carnegie Mellon University, Pittsburgh, PA

2013

Grandmothers House, 4022 Woolslayer Way, Pittsburgh, PA

Digital Archive 2011-2013, curated by Rebecca Jampol, Gateway Projects, Newark Penn Station, Newark, NJ

2012

Queer Profiles in Courage, curated by Christopher Mitchell, Leslie/Lohman Museum of Gay & Lesbian Art, NY, NY

2010

Mix23 NYC Experimental LGBTQ Film Festival, Theatre for the New City, NY, NY

2009

Last Days of the Iron Maiden, Gallery Aferro, Newark, NJ

Mason Gross BFA, Rutgers University, New Brunswick, NJ

One City, Jajo Gallery, Newark, NJ

Multiformity: The Art of Disease curated by Deana Haggag, Jajo Gallery, Newark, NJ

Residencies:

 

2021

Media Archaeology Lab, University of Colorado at Boulder (Forthcoming)

2018

University of Maine, Innovative Media, Research and Commercialization Center

Researcher in Residence, Orono, ME

2017

Interstate Projects, Brooklyn, NYC, NY

2016

The Robotics Institute, Carnegie Mellon University Pittsburgh, PA

Selected Bibliography:

 

2021

Pittsburgh City Paper, CMU launches Project showcasing the History of Robotics at the University,

by Lauryn Nania.

NEXTPittsburgh, Robotics Project traces the roots of today’s robots to CMU, by Michael Machosky

Ground Truth, Carnegie Mellon University Launches The Robotics Project to Preserve and Promote the Field’s Legacy, by GT Staff.

TribLive, Carnegie Mellon's Robotics Project aims to preserve History of Robotics with large-scale Archive, by Julia Felton.

Pittsburgh Post Gazette, From trading cards to 'cannibilized' robotic parts, CMU embarks on a mission to archive the Robotics Field, by Lauren Rosenblatt.

2020

Virginia Tech News, The Sound of Plants Dancing, Max Esterhuizen.

The Virginian Pilot, Virginia researchers are studying ‘the sound of plants dancing’ to better the future of agricultureBy Katherine Hafner

2017

Vice, Creators Project, An Artist built an exact replica of Artificial Intelligence’s Birthplace, by Sean Neumann.

Digital Trends, Artist re-creates the birthplace of Artificial Intelligence, by Dyllan Furness.

2016

Atlas Obscura, Where Should Robots Go When They Retire?, by Sarah Laskow.

iProgrammer, Sutherland’s Trojan Cockroach On Show, by David Conrad.

2015

Pittsburgh City Paper, The Year in Visual Art by Robert Raczka.

2014

The Warhol Blog, Andy Warhola’s Living Room

Pittsburgh Post Gazette, Grandma's belongings live as art installation in Lawrenceville, by Donna Nelson-Jones.

 

Grants and Scholarships:

 

2018

ICAT Major SEAD Grant, Dancing Plants, Virginia Tech

ICAT Sead Grant, Visual Language of Chromatin Architecture, Virginia Tech

Steelcase Education Grant, Virginia Tech

2017

Robotics Artist-in-Residence Grant, Carnegie Mellon University

2016

Innovation with Impact, Graduate Research Grant, Carnegie Mellon University

Rembacher Chamber Music Award, Carnegie Mellon University

2015

Studio for Creative Inquiry Grant, Carnegie Mellon University

2013

Full Tuition Merit Based Scholarship, Carnegie Mellon University

2010

Public Art Scholarship, Rutgers University

 

Professional Affiliations:

 

Special Interest Group on Computer Graphics and Interactive Techniques, SIGGRAPH

Association for Computing Machinery